If you want to know why Dwarf Fortress is coming to Steam, its co-creator Tarn Adams has one answer: health insurance. Adams told Kotaku over email. "We've been doing fine with crowdfunding, but we're getting older now."  Adams and his brother, Zach, released Dwarf Fortress in 2006 after four years of development. It is an expansive, intoxicating game, where you can do it, protecting them from various dangers along the way. Its ASCII-art world is meticulously detailed, creating wild scenarios, where you have a freak out over a cluster of lowercase, e. Over the years, as Dwarf Fortress as well as through their Patreon, where they make over $ 6,000 a month. But as Adams gets older, the cost of living has gone up.
t “Crowdfunding has been great. I’ve survived for 12 years on it. But ultimately it is survivable in the current environment. Prison Architect Rimworld Prison Architect and Gnomor . “How many years are there? That's still unfathomable to me – not because of those games. That's a big number, beyond the sort of metrics we see personally, ”he wrote.
Given those numbers, Adams said that it was a no-brainer. If it succeeded, it could be a match. If not? Sure, he's back at the square, but he's still in a position he says is survivable.
Dwarf Fortress ] Dwarf Fortress
"Oh, well, never," they said. “I'm sure some games feel finished, maybe? But I've never said that. ”He said.
“ If you conceive of a way, and you've been polished and pared it down, and made good decisions, then maybe it feels something like finished when you've done your list. But, hmm, these are not skills I've been practicing broadly, but we do try to make each release, ”he said.
It's been nearly two decades since Dwarf Fortress has been able to keep it up. Putting the game on Steam is one path to sustainability for Tarn and Zach Adams. At least, maybe keep their co-pays down.