In his blog post, 343 Industries raised two things. First, the team deliberately shoots in a “classic” style that is less similar to the last few games – Halo 4, Halo 5: Guardians and Halo Wars 2 –; and closer to the original Master Chief trilogy. That means “a brighter palette,” cleaner “models, and less noisy objects,” Junyszek explained. However, aesthetic shift should not mean loss of detail. “While we appreciate that this is not everyone’s personal choice, we are committed to this decision and are pleased to see it resonating with many fans around the world,” he added.
However, the concerns of the fans go beyond the style of art. The demo featured a significant amount of object pop-up and an extensive video Digital foundry explained some of the problems and shortcomings of the game lighting system. In short, Halo Infinite uses “dynamic” lighting, a more expensive and technically ambitious “static” alternative. The problem is that much of the demonstration for the campaign took place in a gloomy valley, out of reach of the sun. With almost little light for weapons, vehicles, and enemies — without any static lighting tricks to save the day — everything seemed a little lifeless.
343 Industries watched Digital foundry according to Junyszek, agrees with his assessments “in various ways.” “We have a lot of work to do to address some of these areas and increase the level of loyalty and present an overall final game,” he explained. However, it is unclear what the team will improve or change to address some of these issues. “So far, we don’t have solid answers or results to share, but the team is working as quickly as possible to create feedback on detail, clarity and overall loyalty,” Junyszek said.
In a blog post, 343 Industries also confirmed that he was well aware of Craig, a demon demon that, when stopped playing video footage at the right time, looks comically bad in front of the Master Chief. From the Xbox game showcase, Craig has become a hilarious meme that, while kind-hearted, highlights the game’s challenges. “We all laughed a lot out of the never-ending stream of Craig’s myths that the community belittles,” Junyszek wrote in a blog post.
This isn’t the first time Microsoft has pointed out the game’s visual shortcomings. Chris Lee, head of 343 Industries, told Polygon last week: “We are still making great progress. We have slightly honed and coordinated the work the team is working on so that our fans can make the most of this experience this year. “If you haven’t already done so, the studio recommends watching a demo of the campaign, which has been uploaded to the official Halo YouTube channel, which looks much better than being streamed live on an Xbox event.