Israel is currently testing a new prototype of an armored vehicle that uses a wide range of modern technologies, most notably an Xbox controller that allows soldiers to perform combat functions as if they were playing a video game.
According to The Washington Post, the tank was developed by Israel Aerospace Industries (IAI), which used feedback from active Israeli Defense Forces (IDF) soldiers and adolescent civilians to create a system familiar to the younger generations. In addition to the Xbox controller, the prototype also has large tablets to display information that would be common in any modern first-shooting shooter, such as a map, ammunition, and an existing weapon.
“It’s not quite like playing Fortnite, but something similar, and surprisingly quickly they use their skills for operational efficiency, “said Colonel Udi Tzur, Commander of the Israeli Battalion. The Washington Post soldiers who tested the system. “I’ll tell you the truth, I didn’t think it could be done so quickly.”
Meir Shabtai, General Manager of IAI Robotics Operations, has taken a tougher line on what soldiers can know about Xbox controllers for combat: “They know the exact position of those buttons and can achieve much better results with that system. The controller is just an interface, the whole idea is to provide modern technology that they can handle. “
Kotaku Contacted Microsoft for comments, but heard nothing before posting.
The only open conflict that Israel is currently facing is against the Palestinian people, many of whom are largely confined to regions such as open air prisons. They cannot travel freely. They are second class citizens. Their protests against these conditions are satisfied tremendous aggression The IDF, which is even directed against children and doctors, violently ending disagreements. When global organizations such as the United Nations take steps to curb Israel’s human rights abuses, the United States quickly intervenes and block them.
All in all, it shouldn’t be easier or more convenient for us to kill someone. The more we fight Call for position, the more people will be removed from the killing action. The monitors and controllers that fill these vehicles serve as a barrier between the user and other people than the armor of the vehicle does. In the Carmel Reservoir, we see the perfect capsule of concerns previous integration about gaming technology with military equipment: arming the integral sensitivity of video games to make young men and women more capable and effective killers.
Weapons of war have become more sophisticated, and there are ways in which world governments protect soldiers from the psychological realities associated with another person’s life. By combining this removal with a well-known video game manager, the armies are turning our favorite hobby into a de facto training exercise, preparing the younger generations to slaughter children or fight in another world war. We should not force this; we should be horrified.